Request: Steam plugin

Discussion and feedback on Construct 2

Post » Wed Jan 29, 2014 6:45 pm

@Ashley Any update on whether C2 will be working on a Steam plugin? We launched Our Darker Purpose on Steam today and there's been some disappointment with the lack of Steam achievements. :(
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Post » Wed Jan 29, 2014 7:35 pm

I don't know if this can help your or not but GreenHeartGames made public their html5 > steamworks module here:

https://github.com/greenheartgames/greenworks

As a non-coder, I don't know what to do with it. But maybe you could, so...
Image | @AurelRegard on twitter
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Post » Thu Jan 30, 2014 1:30 pm

Ohh! I didn't know Our Darker Purpose was a C2 game!!! That's so cool!!! I love it!

As for that link, it's all Greek to me. I appreciate the effort they put into it but I wouldn't know where to begin.
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Post » Fri Jan 31, 2014 1:57 pm

@Ashley I'm sorry to ask you directly, and I think you've seen the thread about Steam already. And if the answer is no, no big deal.

But I have to ask: will there be a Steam plug-in in the next months?
I'm not begging, I just need to know if I will have to hire someone to do the steam integration.

I'm not talking about workshop or cloud saves, only achievements. I already have a publisher for my work-in-progress game, and we are talking about that kind of costs and I don't know what to answer.

An official statement would be very useful to plan my next moves.

Thanks :)
Image | @AurelRegard on twitter
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Post » Sun Feb 02, 2014 12:42 pm

They're having trouble with hiring people, so it'll probably be quite a while before anything like this is done. There's other things they'd rather focus on, multiplayer, wii etc.
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Post » Mon Feb 03, 2014 4:42 pm

Yea, that's really unfortunate. Got a response from Ashley indicating as much today.
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Post » Mon Feb 03, 2014 6:43 pm

Thanks a billion for sharing!

Now I know I will have to hire someone.

What will you do, will you hire someone to add achievements support to your game too, or leave it this way?

I think every game dev planning to release their games on Steam should share this C2 > Steam process details, so we can find a solution together.

I would happily share the costs for a C2 plug in, if someone here think he's able to make it.

(I already have 2 games I worked on on Steam, but it was made with XNA, and I didn't handle the code on it, so I don't have a clue on how to do so)Aurel2014-02-03 18:43:52
Image | @AurelRegard on twitter
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Post » Tue Feb 04, 2014 5:13 pm

We are looking into it with a bit more detail, but are not 100% sure what we're going to do. Still lots of other things keeping us super busy.
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Post » Fri Jun 13, 2014 4:08 pm

a Steam plugin would be great! :)
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Sat Nov 01, 2014 4:26 am

Has anyone worked with the greenworks that could give a quick "for dummies" explanation of implementing achievements in a Node-Webkit C2 project?
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