[REQUEST / SUGGESTION] Tilemap Zoom

Discussion and feedback on Construct 2

Post » Tue Aug 12, 2014 3:48 pm

I know this has been requested before, but I couldn't find any reply on it.

I usually work in small retro tilemaps (like 8x8 or even 4x4) and have a really hard time selecting tiles in the Tilemap UI box.

Could you please add a zoom in / out feature?
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Post » Thu Oct 09, 2014 9:21 pm

I 2nd this request!
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Post » Sat Dec 06, 2014 9:23 pm

Yes please!
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Post » Sat Dec 06, 2014 9:30 pm

I just recently tried the tile map object. It was quite difficult to manage with out zooming functionality. Only small maps are handled with ease. I had a 2048x2048 map divided by 64 px tiles and I had to use the scroll bars constantly. Not very practical.

So, yes, +1
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Post » Sat Dec 06, 2014 9:31 pm

+1. Selecting already-placed tiles is often requested as well.
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Post » Sat Dec 06, 2014 9:39 pm

Having a x2, x4, x8 type magnification would be far more useful to the majority of users than some of the recent developments, IMO.

So yes. +1
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Dec 06, 2014 10:47 pm

Aye! +1 as well.
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Post » Sun Dec 07, 2014 3:32 pm

A flood fill would also be great for if you've already laid out an irregular shaped block of the same tiles and you want to change them quickly.
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Post » Sun Dec 07, 2014 11:30 pm

Yeah, you can get some awesome effects with small tiles like 2x2 and 1x1, including per-pixel destruction (albeit at a heavy cost). However, it's almost impossible to actually select your tile, especially in a high-dpi workspace.

Actually, I've had to use windows magnifier for this on more than 1 occasion. :geek:
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Post » Sat Jan 03, 2015 1:16 am

+1

Developing a NES-esque game, where tiles are sizes 8*8 or 16*16 is currently an eyebleed :(
Last edited by KZR on Tue Jan 06, 2015 9:22 pm, edited 1 time in total.
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