[REQUEST / SUGGESTION] Tilemap Zoom

Discussion and feedback on Construct 2

Post » Sat Jan 03, 2015 8:22 am

+1

Same issue as previous posters ; working with 8x8 tiles is very impractical, you need the image opened in parallel with a different software to locate the tile you want and then guess where it is in the C2 tilemap window...
Image
Game Producer & Independent Developer - http://raphaelgervaise.com
B
24
S
9
Posts: 237
Reputation: 2,232

Post » Wed Jan 28, 2015 10:18 am

Bump for eye justice
B
33
S
9
G
1
Posts: 156
Reputation: 3,034

Post » Fri Feb 05, 2016 5:25 pm

This would be a great feature for pixel games. Otherwise, we are having to draw extra large "pixels" to make it appear like pixel zoom
B
59
S
19
G
3
Posts: 451
Reputation: 6,339

Post » Fri Feb 05, 2016 6:02 pm

@jook00 have you updated your C2 lately? this feature is in since over an year
Image
Image
Image
B
15
S
2
Posts: 48
Reputation: 1,597

Post » Fri Feb 05, 2016 9:30 pm

@KZR I have the latest. Where do I change this setting?
B
59
S
19
G
3
Posts: 451
Reputation: 6,339

Post » Sat Feb 06, 2016 8:31 am

right click on the tilemap palette, and choose the desired zoom level
Image
Image
Image
B
15
S
2
Posts: 48
Reputation: 1,597

Post » Sat Feb 06, 2016 8:37 am

This feature is also mentioned in the Manual:

If you are dealing with small tiles, you can also right-click on the tilemap and select a zoom level from the menu.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
136
S
31
G
87
Posts: 5,498
Reputation: 60,282

Post » Sun Feb 07, 2016 8:11 pm

@zenox98 Thanks Zeno. It looks like this is just a viewing setting for Construct and not a zoom for the actual rendering correct? If it's the latter, I can't seem to find out how it works.
B
59
S
19
G
3
Posts: 451
Reputation: 6,339

Post » Sun Feb 07, 2016 8:35 pm

jook00 wrote:@zenox98 Thanks Zeno. It looks like this is just a viewing setting for Construct and not a zoom for the actual rendering correct? If it's the latter, I can't seem to find out how it works.


What do you mean?

This feature of increasing the zoom level for the Tilemap tiles is what was requested in the OP and is implemented.

If you need to have the actual Tilemap object level increased then wouldn't the zoom via the Layout View menu work?

What exactly is it you are asking?

If you mean an increase in the scale of the original tile then that could be horrible.
If the original tileset is of 8x8 tiles, then increasing the scale by a factor of 2, 3 or more would make them horribly pixelated.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
136
S
31
G
87
Posts: 5,498
Reputation: 60,282

Post » Sun Feb 07, 2016 10:59 pm

@zenox98 I have a game that has pixel art. I am zooming (resizing up) the main character that is only 13 pixels tall to about 100 pixels. I have it set to nearest pixel, so it doesn't look blurry. I also want to zoom the tilemap so that I don't have to draw each "pixel" 3-4 pixels wide to match the zoomed pixels.
B
59
S
19
G
3
Posts: 451
Reputation: 6,339

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 6 guests