I create various objects that get stacked into a family. However, I can't access the objects own individual Plugin.
If for example I have shootable FadeWall with a Fade Plugin and have my bullet's check for WallFamily. I don't have access to the Fade Plugin if i'm doing collision check on WallFamily. However if I check for FadeWall. I get FadePlugin and any plugins of the WallFamily. However, the innate problem with that. Is that I need to add extra lines of events to not only check against WallFamily, but also FadeWall. So i'm not really making it more effective as I need the extra events.
When checking through family I should have access to any specific Object plugins that are in the immediate family, objects own plugins and including related family if the Object is part of 2 or more family.
Also an event that checks the Family should have a way to identify which Object in the family has been triggered.
Doing this will increase Family productivity by a large amount :)