[Request]Bullet distance travel

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Post » Sat Jun 13, 2015 4:06 pm

Can someone code in the ability to turn off the Bullet distance travel calculation Because some games id like to use it as an infinite loop until action occur

I would hate to see this break computers or cellphones
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Post » Tue Jun 16, 2015 6:14 pm

:?

Can you explain what you are trying to do a little better?
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Post » Tue Jun 16, 2015 11:56 pm

Steps to see this Create a bullet behavior and look at debug menu find the one that has Distance travel. You will see that construct is calculating constantly the Distance travel of the bullet.

I wish to disable the construct engine from Calculating the Distance on some object. So that the construct two program engine doesn't break things when the calculating gets too large of a number for some things to handle. Mainly just to help with performance on things
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Post » Wed Jun 17, 2015 6:21 pm

The calculation of distance traveled is trivial, it would have no affect on real-world performance, even with tons of 'bullet' objects onscreen.

An analogy:

"I want to take the valve caps off my tires to decrease wind resistance and improve my mileage."

;)
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Post » Thu Jun 18, 2015 1:48 am

oh ok Thx for clearing that up now.
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