[REQUEST/EXAMPLE] Per instance collision filtering

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Post » Thu Sep 22, 2016 7:05 pm

Omg! I had a project with difforent layers, I wanted lower layers to be cancelled for the player that is moving around, yet stay active for lower layers that enemies are walking around on.

I'm example. Player layer=3 blocks layer=3 set solid. Blocks <layer 3 set solid disabled (enemies then walk wherever on their layer)

Summery: a disable solid instance for a set variable/layer

So multiple layers can have difforent objects to avoid.

I can make a 2d 3d game if this was implimented!

It could also solve the stair case issue...or whatever
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Post » Sun Sep 25, 2016 11:45 am

Aher0 wrote:Omg! I had a project with difforent layers, I wanted lower layers to be cancelled for the player that is moving around, yet stay active for lower layers that enemies are walking around on.

I'm example. Player layer=3 blocks layer=3 set solid. Blocks <layer 3 set solid disabled (enemies then walk wherever on their layer)

Summery: a disable solid instance for a set variable/layer

So multiple layers can have difforent objects to avoid.

I can make a 2d 3d game if this was implimented!

It could also solve the stair case issue...or whatever


The only problem with all these is that you'd need to have different layers and duplicates of the stairs for every instance of an enemy or every group of enemies if that was your thing. It would just be sooooo much easier if he'd let us disable reacting to solids for whichever instance or group or collective of objects we want to, but @ashley hasn't even let on how hard this actually be to implement, he just doesn't seem to want the default movements hacking.
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Post » Tue Sep 27, 2016 4:57 am

I need this feature. Please. ˆˆ
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Post » Tue Nov 22, 2016 9:37 pm

@ashley any ideas?
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Post » Wed Jan 25, 2017 4:30 pm

This would be extremely useful. Shame it was supported in C1 but isn't in C2.
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Post » Mon Feb 27, 2017 10:39 pm

Shame we're getting web editors instead of selective solids.
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