[Request]Google Play Saved Games

Discussion and feedback on Construct 2

Post » Wed Feb 18, 2015 2:01 am

https://developers.google.com/games/ser ... savedgames

This would be an awesome addition to C2. The great thing about this API is that is provides an easy, cloud based game save solution that allows players to continue progress across multiple devices and OS environments.

It would also let us upload new versions of our games from different build systems (Phonegap, XDK/Crosswalk, CJS, etc), without having to worry about the player losing their progress.

It would also be a great backup to Webstorage, which hasn't always been flawless (as @silverforce can attest). Also, these save files are stored in a special section of the player's Gdrive, and cannot be tampered with.

It would be doubly amazing if XDK could support this ( @imaffett ), as this sort of device-agnostic feature would be very much in-line with the concept of 'deploy anywhere, use anywhere'.

Would anyone else be interested in this?
Last edited by TiAm on Sat Jun 13, 2015 5:23 pm, edited 1 time in total.
Don't lose your work. Backup your game with Dropbox.
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Post » Wed Feb 18, 2015 2:13 am

This is one of my most wanted features.
I believe @cranberrygame has this on his list of plugins he will be working on.
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Post » Wed Feb 18, 2015 2:17 pm

TiAm wrote:https://developers.google.com/games/services/common/concepts/savedgames

This would be an awesome addition to C2. The great thing about this API is that is provides an easy, cloud based game save solution that allows players to continue progress across multiple devices and OS environments. It would also be a great backup to Webstorage, which hasn't always been flawless (as @silverforce can attest). Also, these save files are stored in a special section of the player's Gdrive, and cannot be tampered with.

It would be doubly amazing if XDK could support this ( @imaffett ), as this sort of device-agnostic feature would be very much in-line with the concept of 'deploy anywhere, use anywhere'.

Would anyone else be interested in this?


Let me look into this. iOS is the tricky part to make it "cross platform". I also maintain a cordova plugin for Android and would add it there. I can see the value for Android right off the bat.
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Post » Thu Feb 19, 2015 12:50 am

We wouldn't need it to be cross-platform (which only works if you host your own server to keep track of account data), but it would be great to use iOS or Google Cloud to save webstorage.
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Post » Thu Feb 19, 2015 1:35 am

@Silverforce

No, no, you're missing what's so awesome about this: the dev doesn't need to provide a server, or storage. Google stores the data in a special partition of the player's Gdrive, and pulls it into whatever device the player chooses to use, providing they are logged in with google play.

Google has some limits on how big an individual chunk of save data can be (3mb I think), but it's plenty big enough for our needs.
Don't lose your work. Backup your game with Dropbox.
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Post » Tue Apr 14, 2015 3:47 pm

Hello
I believe that we need that more that ever because of the new Local Storage plugin
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Post » Fri May 01, 2015 8:36 pm

@imaffett

Any updates on this?
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Post » Mon May 04, 2015 12:15 pm

Hi @TiAm - I would suggest for you to go to the plugin page and raise it as an issue https://github.com/01org/cordova-google ... s-services That way I can get the priority pushed on it.
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Post » Wed Feb 08, 2017 1:18 pm

@imaffett & @xmnboy . Any updates on this again?
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