[Request]Isometric Tilemap Support

Discussion and feedback on Construct 2

Post » Thu Feb 27, 2014 7:12 pm

Any plans of implementing Iso tilemaps in the future, imported from Tiled? Any interest in doing a plugin for it maybe? Our main alternatives when working in 2d are topdown, sidescroller and Isometric. It´s kind of a bummer to be left without the last.
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Post » Fri Feb 28, 2014 11:09 am

I also need for this. A must have.
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Post » Fri Feb 28, 2014 11:16 am

Although a bit of a hard work, isometric isn't all that hard to implement if you have time. Would be nice to have native support, tho.
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Post » Sun Mar 02, 2014 1:30 am

I would like to second this one. There are plenty good 2D games made with Isometric and it woudl be nice to have Tiled support for this too.
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Post » Tue Mar 04, 2014 2:38 pm

Any news on that? Maybe after the multiplayer cycle?
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Post » Tue Mar 04, 2014 4:20 pm

I made an example of how to draw isometric map to two tilemaps. For any efficient use you probably have to make your own editor or maybe you could make the level on normal tilemap and load it from there. It's still work around solution and I would't have anything against this :). With this method your tileset would use double the memory necessary. Also as far as I know there is no way to load tileset at runtime and I would very much like this.

Download example
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Post » Tue Mar 04, 2014 6:55 pm

Katala wrote:I made an example of how to draw isometric map to two tilemaps. For any efficient use you probably have to make your own editor or maybe you could make the level on normal tilemap and load it from there. It's still work around solution and I would't have anything against this :). With this method your tileset would use double the memory necessary. Also as far as I know there is no way to load tileset at runtime and I would very much like this.

Download example


thanks for the example ;] hope we can have a native solution soon
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Post » Tue Mar 04, 2014 9:11 pm

+1 for this. Some of my favorite games of all time use an isometric layout and I wanna make those kind of games too.
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Post » Tue Mar 04, 2014 9:48 pm

There's really no such thing as isometric support. If they were to add something for iso it would require all the plugs that work off of 2d to be rewritten.
They could add expressions to get the isometric projection for those 2d objects, or you can figure those out for yourself.
The added memory you speak of @sheepy could be minimized by simply setting those 2d objects to transparent.
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Post » Tue Mar 04, 2014 11:28 pm

I don´t get your point newt, why all the plugins would have to be rewritten? We´re talking about the possibility to import an Iso .TMX file from Tiled, not projecting a 2d tilemap on a isometric grid. That, I agree would be too much work.
The way it is now, it´s almost impossible to edit a isometric map in a sane way.
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