[REQUEST]Plugin for DragonBones (bone animation tool)

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Post » Tue Apr 05, 2016 2:57 am

Hi!
I just found that DragonBones, an open source animation tool, has become more powerful today.
It has many advance feature like mesh deform animation in other bone animation software.
Please take a look at it: http://dragonbones.github.io/
Don't just watch the feature video, it is old...
Go visit it's github project site: https://github.com/DragonBones/

Hope someone can make a C2 plugins for it.

Some extra info:
It's a part of egret engine now, which is an open source html5 game engine using javascript.
It can import spine and cocos animation.
It export json file format and texture atlas.

Some screenshots:
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Post » Fri Dec 02, 2016 7:08 pm

This is very great and FREE TOOLs for bone animations. Sad Scirra not support egret format from DragonBones
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Post » Tue Jan 03, 2017 12:38 pm

It's been requested before, nobody did anything t implement a plugin :)

I guess whoever made the one for spine was paid by esoteric to do it and even uses the esoteric license - so people need to buy a spine license (300$) in order to use spine animations in construct2, while this FREE alternative that has all the same features is not supported in construct2

If we croudfund a dev, will it happen? Lets make some hot competition for esoteric.
If someone writes a plugin and sells the plugin, I would buy it- because it will be much less than the 300$ :lol:
There is already a financial incentive for someone to write one

btw, you already have the majority of the code:
https://github.com/DragonBones/DragonBonesJS

so this is really baffling to me

Btw I am not mentioning Spriter, because it does not have mesh deformation, so it can't even compete with these two.
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Post » Sat Jul 01, 2017 9:50 pm

Construct2 is a great tool! Unfortunately, it's not (yet) an option for professional games that requires professional 2d animations. It's missing a timeline and at least some integration with a 3rd party animation tool like Dragon Bones (Spine equivalent). It's prohibitive to pay $300 for an animation tool (Spine) if you are an indie developer. Dragon Bones is FREE! It would be perfect if there was an integration.
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Post » Wed Jul 05, 2017 3:14 pm

Dragon bone 5.2 can export to the spine data format so you can use https://github.com/flyover/spine-c2-plugin and use your Dragon bone animations Image

Edit: The conclusion i have come to from testing the example.capx that comes with spine is that it's extremely unoptimized and should not be used to make an entire game,150 spine objs is about unusable
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Post » Mon Jul 17, 2017 8:58 pm

It didn't even occur to me to export to Spine and then use that in Construct. I'm going to test that tonight. Thanks for the insight.

I also have been hoping there would be a developer that can create a plugin for Dragonbones. This software is perfect for construct2. It's to the point that I'm going to start looking for someone to hire. The Dragonbones team never responds to any messages I send them. So trying to raise the idea of them developing a plugin for Construct is unfortunately impossible at the moment.
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Post » Mon Jul 17, 2017 9:56 pm

Phacanu wrote:Dragon bone 5.2 can export to the spine data format so you can use https://github.com/flyover/spine-c2-plugin and use your Dragon bone animations Image


I'm using Dragonbones Pro v5.3 and exporting to Spine 3.3, or 2.0 didn't work at all.
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Post » Tue Jul 18, 2017 2:47 am

It seems that the Spine plugin is using an older Spine data format,I'll look into updating it to 3.3
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Post » Tue Jul 18, 2017 6:37 am

Message: mattar128 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Is anyone familiair with Creature animation tool? It looks really handy and powerful, with lots of mechanics.

https://www.youtube.com/watch?v=uELAA3Yn2qc

It used to have a plugin made by Rojohund, but is now outdated. The dev sent me this today when i asked him about updates:

"Hello, I already posted on the forums asking for assistance and offers to help the community get this more polished. However, I haven't received the replies yet. If you will like to start a thread on it ( I was offering up to 2 Pro Windows Licenses for Free for runtime help ), please let me know and I will jump in to reply :)"

It's a really neat tool with someone eager to repay the work. And god knows how much i need this (any) good animation tool in C2, haha.
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Post » Tue Jul 18, 2017 3:37 pm

Phacanu wrote:It seems that the Spine plugin is using an older Spine data format,I'll look into updating it to 3.3


That sounds great! Are you going to do this anytime soon?
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