[QUOTE=Fimbul] When the turret has no targets, it returns to it's starting position.
Is that what you want?[/QUOTE]
No i can do that with a event.
I want it to Rotate to the Start Position Relative to
the ships Rotation.
Cool as it is, i don't think your Turret Behavior can do it..
The Heading and Arc can't be changed in events.
See what i mean? The rotate back is one thing.. Mostly Cosmetic.
But i REALLY need the turrets Aim Area to Follow the Ship.
I think i need another way to do it