Hi, I'm having an issue with Construct 2's internal "wait" event. I know it starts running once you boot up the game, and will keep on rising. However I want to be able to reset it to 0 whenever the player dies. Any ideas on how to do it?
I tried using a global variable as a substitute, but since I have around 30 events which is all dependent on exact timing, I don't want to waste performance with being dependent on applying an "every tick" option for every time based event.