I'm updating the size of my sprite on event using the "Set Size" action. Additionally this sprite has other Physics objects attached to it using Revolute Joints. (Think wheels on a car, or arms on a body)
Anyway when the main sprite body increases in size, the joints get out of whack and have something more akin to distance joints...
I feel like the "Image Points" the Revolute joints uses aren't being updated with the "Set Size" call.
Any thoughts on this, or any help on the right way to handle this is appreciated.