Given an object (a sprite) I added an event on the start of the layout to generate a few of these. The problem is that I want to generate them at different locations and different sizes. The location is easy as it's part of the create object parameters but how do you size the sprite instances at runtime? For example let's say my sprite is 32x32 and I want to generate 5 of this size and 5 at 64x64. I can't imagine I have to create two different sprites in my layout and generate each size separately. The create object doesn't give me back an ID or something so I really can get back to the object to set any properties except going through all of them.