Resizing small games

For questions about using Classic.

Post » Mon Apr 06, 2015 9:32 am

So I'm making a game at a small resolution, and I'd like to be able to resize the window without the game being blurry. I'd much rather the sprites be hard-edged. Is there a fix for this?
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Post » Mon Apr 06, 2015 11:57 am

If the game uses pixel art, in the project properties - change "Sampling" to "Point".
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Post » Mon Apr 06, 2015 6:15 pm

It's still blurry. I heard it may be driver settings, but I can't possibly ask anyone who downloads my game to change that.
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Post » Tue Apr 07, 2015 12:23 am

Do you have screenshot examples of the issue? It is most likely you need to be working with a higher resolution that naturally fits lower resolutions...
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Post » Tue Apr 07, 2015 1:33 am

That's a pretty big design flaw if you can't work at low resolutions. I'm using 320x180. I'm currently trying to transfer my project from Construct 2 because of performance issues, and it worked fine there.
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Post » Tue Apr 07, 2015 6:10 am

Image
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Post » Wed Apr 08, 2015 11:51 pm

seacowhero1492 wrote:So I'm making a game at a small resolution, and I'd like to be able to resize the window without the game being blurry. I'd much rather the sprites be hard-edged. Is there a fix for this?


Try this.

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