Reskin needs a little more

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Post » Mon Jul 14, 2014 8:02 pm

I am redoing an old game jam game of mine with the Kenny space shooter graphics.
I've added a few things, but I was wondering if anyone had any suggestions.
Game play is click/ touch anywhere to aim. Shooting is automatic, with a little turn based combo thingy.

https://dl.dropboxusercontent.com/u/666 ... index.html
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Post » Mon Jul 14, 2014 10:26 pm

Hate it! x( It so damn hard!
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Post » Mon Jul 14, 2014 11:23 pm

Nice! I like the concept. And yeah, it's damn hard! ;)
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Post » Tue Jul 15, 2014 1:25 am

Really?
I thought it was too easy.
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Post » Tue Jul 15, 2014 1:49 am

You've mastered it! Will give it another go tomorrow when I'm not so tired. I'll blame my tiredness for my suckiness ;)
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Post » Tue Jul 15, 2014 7:10 pm

Ugh nope. Still hard as hell. I WILL beat that mofo! Think I'm getting a strategy going ;)
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Post » Tue Jul 15, 2014 9:46 pm

First I lost because I didn't really know what to do but, won the second round ;) Something similar to this could propably make interesting battle system for JRPG for example.
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Post » Tue Jul 15, 2014 10:22 pm

Yeah, I should probably do a tutorial.
Always find those annoying to do.
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Post » Fri Jul 18, 2014 6:59 am

newt wrote:Yeah, I should probably do a tutorial.
Always find those annoying to do.


without help - at least on control...

... the player find those annoying too :lol:
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Post » Sun Jul 20, 2014 8:45 pm

@newt : I had trouble at first, but when you understand the combo system, it becomes pretty easy to counter every attack in my opinion, however, if you are beginning to shoot your combo and click somewhere, it will interupt it, which had me getting in troubles sometimes, but I really like this game mechanic
Game design is all about decomposing the core of your game so it becomes simple instructions.
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