Resolution for Android & Iphone Games !

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Post » Thu Aug 28, 2014 10:10 pm

hello,
I'm creating a game and I want to know that which resolution should I set for my game (For Android & Iphone). I'm Using CocoonJS for Android exports !
Need Help !
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Post » Thu Aug 28, 2014 10:32 pm

Instead of aiming for a resolution, aim for an aspect ratio. There are a bunch of tutorials in that section of the site for that.

https://www.google.com/url?q=https://ww ... UcAAlINPbA

The iphone 5 has a 16:10 aspect ration where most Android devices have closer to a 16x9 aspect ration. Android screen rezes can go from 480x840 all the way to 1080P and no UHD with the G2. The iphone 5/5s has a 1136x640 screen res and the iPhone 4/4s. The iPhone 6 screen res hasn't been announced yet, but assumably it'll be two times the iPhone 5 display. Apple likes to keep things consistent.

It's easy to see why shooting for an aspect ratio makes more sense then a specific resolution now. Personally, the little I develop I tend to stick to 720P resolutions. I've found it to be a good medium for my purposes for the moment and it's a well supported aspect ratio.
Kurieus
Come visit and play Blast Box!
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Post » Fri Aug 29, 2014 12:27 pm

Thanks for the reply @mepis ! I also get strange black bars on left side and bottom when ever I export my .apk using cocoonJS.
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Post » Fri Aug 29, 2014 12:50 pm

Try changing the scaling method in the project properties. You might have to adjust for best fit.
Kurieus
Come visit and play Blast Box!
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Post » Fri Aug 29, 2014 5:24 pm

CocoonJS or Intel XDK Crosswalk which one u prefer the most !

When ever I export my game using CocoonJS Particle Effects are not appearing !

Performance & effects wise which one is the best !
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Post » Sat Aug 30, 2014 1:04 pm

To be honest... None of them..
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Post » Sat Aug 30, 2014 9:45 pm

@xanxion Thanks ! Is there any other ways to export my Construct 2 projects to apks !
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