Resolution for Creating Assets

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Post » Mon Jan 21, 2013 11:35 am

Howdy folks,

I'm just wondering what is the best resolution to create character assets, level assets, UI assets etc. to bring into C2. Obviously the bigger the better to keep it looking sharp but I don't want load time to sky rocket. Anyone any advice on this?

As well as that, what's the best resolution to actually set your game at? I've read through a few tutorials and topics and the like, and used this example: for supporting multiple frame sizes but I'm just wondering what is the optimum.

Is it best to just go all out and build at ipad retina display of 2048 x 1536?

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Post » Thu Jan 24, 2013 9:48 pm

Hey EmmetByrne

I use 1024x768 (iPad2 res.) and i think that's fine. If your game is going to be very detailed in sprites etc., then i will recommend doing 2048x1536.

And if the game is for PC, then it.. actually doesn't really matter, but in my opinion the minimum is 1024x768.
1920x1080 is also a good resolution, i think.

I think it depends on what platform your game is for :)

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Post » Fri Jan 25, 2013 9:34 am

Cool, thanks. Yeah we've been working at 1920 x 1080 for most of it. I was just concerned about load time. Thanks.
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