Resolution vs number of users

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Post » Mon Jun 29, 2009 3:29 pm

My screen is setted up to 1280x800 res. And now i'm finding this weird that 16:9 is are both 1280x720 and 1280x800 reses.
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Post » Mon Jun 29, 2009 5:00 pm

[quote="Ashley":1w2ozd5w]I'd advise against going over 1024x1024 since the runtime requires temporary textures the size of the window and some video cards will create a 2048x2048 surface for anything bigger.[/quote:1w2ozd5w]
really? so it'll kill the speed at 1920x1200?
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Post » Mon Jun 29, 2009 5:57 pm

[quote="megatronx":rs55h7w0]edit@ What worries me is that with 800x600 displaing on hd tely, picture might be stretched.[/quote:rs55h7w0]

Change the resizing mode in properties to "Show more window content." Then it won't stretch.

And if you want to maintain the game's aspect ratio on different monitors at fullscreen, you can fake it with black bars.
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Post » Mon Jun 29, 2009 6:36 pm

[quote="lucid":3dboqbgk][quote="Ashley":3dboqbgk]I'd advise against going over 1024x1024 since the runtime requires temporary textures the size of the window and some video cards will create a 2048x2048 surface for anything bigger.[/quote:3dboqbgk]
really? so it'll kill the speed at 1920x1200?[/quote:3dboqbgk]
It'll just use a lot more VRAM, that alone won't slow it down. But I imagine rendering a lot of objects at that high a resolution could be slow anyway, since you're simply pushing so many pixels to the screen.
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Post » Mon Jun 29, 2009 6:57 pm

Lol I have 1280X1024 :) 5:4 ratio
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Post » Tue Jun 30, 2009 2:29 pm

large resolutions always lag on my comp, 640x480 is the best imo since no ones gonna be hindered from playing the game. SD tvs are 640x480 and games look just fine on those.
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Post » Tue Jun 30, 2009 2:42 pm

lol "big resos" meh I have 1280X1024 and every game runs ok on it
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Post » Tue Jun 30, 2009 4:03 pm

I play everything in 1920x1200 with everything on ultra maximum... 640x480 was so voodoo 1 days... what was that? 13-14 years ago?

:P

Get with the times! 1024x768 in my opinion is the current day standard minimum. Depending on the style of game you are making, this resolution may be excessive, but in most cases it's not. In fact, most of the games made by a large number of indie developers are, in my opinion, too low of a resolution. Why reduce something that could look awesome into a garble of barely recognisable pixels... especially this day in age.

If you can't run your game in at least 1024x768 then I'll send you the $15 it would cost to go buy a second hand graphics card capable of doing so.

/rant

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Post » Tue Jun 30, 2009 4:41 pm

ORL demo in 1024x768 was lagging on my laptop ( as i mentioned before, in post somewhere above ). I personly prefare high res gfx, But it will be no good i i want be able to test the game i'm making XD. Best solution would be res selection in options menu. But again i don't know how to make lvl stay untuched and only textures would change.
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Post » Tue Jun 30, 2009 6:33 pm

[quote="SoldjahBoy":2nc184kk]
Get with the times! 1024x768 in my opinion is the current day standard minimum. Depending on the style of game you are making, this resolution may be excessive, but in most cases it's not. In fact, most of the games made by a large number of indie developers are, in my opinion, too low of a resolution. Why reduce something that could look awesome into a garble of barely recognisable pixels... especially this day in age.
[/quote:2nc184kk]

it takes a very very long time to make nice graphics for that res, and making hi res graphics clogs up most low end gfx cards. simple graphics can tell a story just as well as hi res ones, except without needing expensive hardware to be run at a decent framerate.
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