Resolution/ratio scrictly for PC

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Post » Tue Dec 22, 2015 8:43 pm

If you were making a game strictly for PC/Mac, what resolution/ratio would you make it in?

I am currently doing some reading, also taking into consideration the scaling modes, nevertheless thought I ask around.
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Post » Tue Dec 22, 2015 8:47 pm

I wouldn't..
I would use the crop setting for fullscreen..
Making sure the Hud is always the same by using viewportLeft() etcetera so everything is scaled/positioned accordingly..
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Post » Tue Dec 22, 2015 9:04 pm

@LittleStain

Hmm... interesting..

I have a small prototype done with introductory functions, and now I would like to lock down screen resolution.
I dont understand how you say that you would not settle for a screen resolution, when it is necesary to pick one in the tab?

I take it its best to choose any resolution/ratio and just code for the HUD to line itself up with each of the resolutions and ratios, sort of in spirit of coding web pages.

Thanks for the info, will do some more reading on this.
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Post » Tue Dec 22, 2015 9:48 pm

I think Ill go with a 16:9 ratio with letterbox scale just to be safe.
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