However, I realised that particles still appear blur-ish even with Pixel Rounding set to "off". I have checked out properties of the particles but nothing seem to be related. Does it mean that particles are not affected by Pixel Rounding or did I miss something? Is there anything that I can do to make the particles render without what seems to be anti-aliasing?
The orange circle outlined in black (below a cloud) is a Sprite with the same image as the particles. It is given a Bullet behaviour so that it is also moving.
Project file if it helps:
Thanks and regards!