[Resolved] Blur / Antialiasing on Particles?

Discussion and feedback on Construct 2

Post » Wed Nov 07, 2012 4:06 pm

Hi everyone. I am new to Construct. I started off by trying out the engine with some pixel art style graphics. I realised that setting Pixel rounding to "off" seems to remove bluring (or anti-aliasing) of the sprites which is perfect for such a game.

However, I realised that particles still appear blur-ish even with Pixel Rounding set to "off". I have checked out properties of the particles but nothing seem to be related. Does it mean that particles are not affected by Pixel Rounding or did I miss something? Is there anything that I can do to make the particles render without what seems to be anti-aliasing?


The orange circle outlined in black (below a cloud) is a Sprite with the same image as the particles. It is given a Bullet behaviour so that it is also moving.

Project file if it helps:
http://dl.dropbox.com/u/33370253/Particles.capx

Thanks and regards!

Update: Resolved.aruche2012-11-08 04:05:28
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Post » Thu May 08, 2014 8:52 pm

http://i.imgur.com/aeHDm85.png try this setting under project properties.. i came across this.. it seems to remove any "burring" that occurs from AA, which normally is desirable, but not in the case of retro looks..
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