[Resolved] Blur / Antialiasing on Particles?

0 favourites
  • 2 posts
From the Asset Store
Particles support animations, collisions, effects and etc.
  • Hi everyone. I am new to Construct. I started off by trying out the engine with some pixel art style graphics. I realised that setting Pixel rounding to "off" seems to remove bluring (or anti-aliasing) of the sprites which is perfect for such a game.

    However, I realised that particles still appear blur-ish even with Pixel Rounding set to "off". I have checked out properties of the particles but nothing seem to be related. Does it mean that particles are not affected by Pixel Rounding or did I miss something? Is there anything that I can do to make the particles render without what seems to be anti-aliasing?

    <img src="http://img705.imageshack.us/img705/3324/particle.png" border="0" />

    The orange circle outlined in black (below a cloud) is a Sprite with the same image as the particles. It is given a Bullet behaviour so that it is also moving.

    Project file if it helps:

    dl.dropbox.com/u/33370253/Particles.capx

    Thanks and regards!

    Update: Resolved.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • http://i.imgur.com/aeHDm85.png try this setting under project properties.. i came across this.. it seems to remove any "burring" that occurs from AA, which normally is desirable, but not in the case of retro looks..

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)