[Resolved] How do I slide my view when i click on sprite ?

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Post » Wed Mar 23, 2016 11:29 pm

No.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 11:34 pm

Oh ok, i tried but no success :/
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Post » Wed Mar 23, 2016 11:38 pm

So, just to make sure, you want the camera to pan somewhere off screen from the default screen window (and for the new view to center there)?
I almost thought for a split second, since you mentioned a facebook icon, that you just wanted it to open a facebook page from the app.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 11:42 pm

Wait I will create some picture for you.
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Post » Wed Mar 23, 2016 11:43 pm

Okay? Sorry, trying to understand as clearly as I can
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 11:47 pm

No problem, I 'm glad you trying to help me :p

heberger-image.fr/images/77884_sdgsgs.png.html
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Post » Wed Mar 23, 2016 11:48 pm

That's pretty much the function I just described.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 11:50 pm

Yep, but this is more detailed in picture.
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Post » Thu Mar 24, 2016 12:00 am

Your mockup imposes limitations, mainly having to do with canvas (or also window sizes)
This only applies to mobile, and I think you said you were developing for mobile (correct me if I'm wrong)

The limitations:
Your picture implies (if I'm correct) that you also want the canvas to change in size, but if you're on a mobile device, this is not a good idea, generally speaking. You can change the canvas size in System (and therefore, the window size), but with mobile devices, this is a bad idea.
It has to do with one, phone resolution (varies between model/brands) and two, while the following is a general guideline: there is a widthxheight limit defined as a 'safezone', this describes if as long as said limit is not surpassed, a game will display fine on almost any mobile device.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Mar 24, 2016 12:03 am

I can still make a general capx for you, but keep mind that it won't be exactly as you desired.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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51
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Posts: 534
Reputation: 19,620

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