Resoultions & FPS

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Post » Tue Aug 13, 2013 3:59 am

@retrodude - this is helpful, thanks.

I feel like I'm already doing this, though. I have 2 tiled backgrounds of 1 solid color each (64x64), with 3-4 sprites that have 5-6 unanimated frames for decoration (max size is 306 x 202). The rest are enemies & small ui.

My level size is pretty huge - that I won't argue with (20,000 x 20,0000) but originally I was told that it only processes what is currently on screen. Does this then mean it doesn't necessarily matter whats on-screen, because it will affect the game regardless?
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Post » Tue Aug 13, 2013 5:22 pm

Here's a question - what's considered high memory use for a desktop game?

Also, how do you see how much memory is being used in each layout as opposed to the whole project?
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Post » Tue Aug 13, 2013 7:42 pm

UPDATE: I figured out why my memory was so high. I had player animations that was not cropped - so for every frame there was tons of transparent space. So far I've went from 123mbs to 70.8mbs. That at least answers that question! However, I'm still curious about what is considered high memory for a desktop game, as well as how to tell how much memory is used per layout.
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