[color=#400000:2oojqu2u]EDIT: Rather than make a whole new thread, it seemed like a better idea to keep all my silly little questions to one thread as they come. No point in me clogging up the forum.[/color:2oojqu2u]
Hello. First time poster, so be gentle. :]
I've been looking at Construct for a while, and have been tinkering with it for a few days. Thusfar, I've found it more enjoyable than MMF1.5 (which had its merits, but Construct has some indescribable facets I prefer already), but there's one thing that I just stumbled on while teaching myself how to make use of Arrays, Edit Boxes, and the Text Object.
You see, when I make a Text Object in the Layout Editor, it misrepresents the font size. I'm guessing by a factor of about 2 or so. While I can eyeball it to compensate as I putter with my little project, it's just kind of this little gremlin that nags at me.
Here's an example of what I mean, with the layout on the left and the runtime preview on the right:
As you can see, the font is a proper Size 10 in the Runtime, but significantly smaller in the editor. I've tried this on two different PCs (one cruddy old XP laptop, one shiny new W7 desktop) and the results are the same, even on a fresh project. All I can tell so far is that it seems possibly tied to the choice of Application or DirectX runtime. Picking Application shows the reduced size font in the Editor, and the normal size in the runtime preview. Picking DirectX shows reduced size in both
the editor and the runtime.
Is there something I can do? Should I just work around this, or is there a tweak/setting that I've missed in order to get the editor to show the proper font size with the Text Object? I can provide a CAP if needed, but it seems to happen on entirely different PCs, whether I use a new file or my current project file.