I'm trying to work out a slow motion effect for Specific on screen enemies at specific times.
I wish there was a way to retrieve "the default speed of any given animation" but since that doesnt seem to be possible, I'vew created private variables with names exactly matching the names of the animations which are being used to store the original or default speed of those animations.
My problem is the syntax for a single line of code(event) that will set the animation speed to the value of the private variable which shares the same name of the current animation playing.
So far, nothing works.
I'd imagine it would be something like this:
but that of course tries to create a new singe variable called "'enemy_0_skin.AnimName"