Retro horizontal shoot em up update

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Post » Tue Mar 11, 2014 4:16 pm

Here's a video of a game I've been working on for the last few weeks...

My personal goal was to concentrate on performance, to test C2 and Myself, after all the discussions on the forums...

Overall I'm pretty happy with the performance...

Game has 9 layers of parallax in a 16000x640 layout that wraps infinitely left or right...

in the load test there are about 1200 objects in the layout...

Video shows game running in chrome with web GL

http://youtu.be/6RjzIewfduM

also a load test video...

http://youtu.be/izJQ63ubNeg

Any feedback welcome...
Last edited by Pixel perfick on Tue Mar 18, 2014 2:57 pm, edited 4 times in total.
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Mar 11, 2014 4:24 pm

Fantastic, I'll be playing this one. Love defender.
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Post » Tue Mar 11, 2014 9:27 pm

@dthomasdigital Thanks, It's not far from finished...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Mar 11, 2014 10:01 pm

That minimap!

Great work, I'm looking forward to playing this too.
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Post » Tue Mar 11, 2014 10:32 pm

Minimap ? I assume your referring to the highly sophisticated tracking device, that displays a 2x2 pixel blob at an aliens coordinates... :lol:
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Mar 18, 2014 2:58 pm

Update, after some extensive testing on android, all being well I will be releasing this on various market places later this week...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Mar 18, 2014 3:44 pm

Great work on the Defender type game man. It looks fantastic and I'm looking forward to playing it :).
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Post » Tue Mar 18, 2014 3:49 pm

Looking great, waiting for the opportunity to play it. When can we expect it?
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Post » Tue Mar 18, 2014 4:35 pm

@arcadEd

@peterbot1970

Thanks for the comments, I hope you like it as much as I have enjoyed developing it.

This will be the first game that I have published, so I am just looking into My options at the moment...
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