So a lot of people ask how to pull off a sweet retro style fullscreen effect. There are other methods but they seem to involve using zoom, which bugs out scroll rates quite a bit. Quite frustrating.
I developed my own fullscreen system with support for multiple aspect ratios that doesn't involve zooming, so it works great with scroll rates and things, especially useful for HUDs and the like.
The example cap file:
https://dl.dropbox.com/u/20459682/Full%20Screen%20Tutorial.cap
It's a very stripped down version of the system I use in my Action RPG, but you can use it as a starting point for your own screen systems. What this shows is how to automatically detect the resolution and decide on a resolution based on it, and then setting the window size to emulate fullscreen. It's not true fullscreen, but the user won't notice it and Construct doesn't hate it like it hates real fullscreen.
Anyway, yea, hope this helps all of you! <img src="smileys/smiley4.gif" border="0" align="middle">