Retron 2011 Stage 0-1 Demo(UPDATED)

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Post » Mon Feb 07, 2011 12:55 pm

Just pointing out facts but please continue I stop here this time
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Post » Mon Feb 07, 2011 2:18 pm

Im almost finished with stage 5.No crashes or bugs yet.I have also fixed the scaling problem.The camera view is much more forgiving now.Im going to try and create 20 levels for this game and see if Construct can handle this.My Wolfen game failed miserably with Construct. Too many crashes,bugs etc....So al my small casual games will be made with CS.
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Post » Sun Feb 13, 2011 12:55 pm

Stage 10 completed and still stable.Added 3 bosses and some missile upgrades.The stages are getting more complex with more laser whip's and and electrical saws.It looks as if this game won't give me any hassles.Less effects' etc means more stages.
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Post » Sat Mar 05, 2011 10:41 pm

Here's the 1st update,It's not the full game (only 2 workable stages and the third stage which was wip).The full retron game is huge , 150 megs in size so i will post that later "capped internet :(".
I made various caps as i progressed from stage to stage.So i will release more and reveal more of the game soon.It's not easy working as a one man show lol.

[url:i79q5rd0]http://dl.dropbox.com/u/7658043/Retron2011V0.2.zip[/url:i79q5rd0]
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Post » Thu Mar 17, 2011 2:57 pm

The movement needs a butload of configuration. It feels extremely slow and doesn't really do what you want it to, wich creates frustration. That, combined with the low speed of the bullets makes the whole game feel really slow. Not necessarily a bad thing, but judging on your choice of music it's not your intention.

The splash screen in the start looks good, but you should change the lines so that its not as easily recognizable from the Construct-does-art-example. Just a different pattern would be enough, just for some originality.

I really like the explosion when you kill the "Trojans"!
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Post » Thu Mar 17, 2011 3:44 pm

@Attan Yes i know the movement needs some serious work and the bullets moves slowly ,But this was still wip stages.I have shifted the project over to XNA .I love to code and i can do a lot more with coding.

In the XNA version i have multiple bullets aka bullet hell ,Better upgrades ,Fully rendered cut scenes and best of all i can change from 2d to a 3d camera view very easily.I wanted the ship to rotate 180 degrees when i pressed the A button but i just cannot figure out how to do this in Construct.

I will still continue with the Construct version at a later date. :lol: yeah just wanted to see what it would look like with the CS does art intro.I did a better intro on the XNA version which shows your ship on the grid in 3d (almost like Tron) and then the ship collides into the Dravenx logo which then shows the game's title screen.
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