Retrospections from a n00b.

Discussion and feedback on Construct 2

Post » Fri Sep 26, 2014 6:35 pm

DuckfaceNinja wrote:
Ashley wrote:Thanks for the feedback! When you say "Even if it does lack a bunch of features that the others take for granted", I'm curious which features are you talking about exactly?

Personally I would say Official analytic support other than Intel AGI. There are 3rd party analytic around, but it would feel much better if I have more option, like having Flurry officially supported by default.

I'd say analytic is the one being taken for granted.


Is there any reason why google analytics can't be wrapped in a plugin? If not, it's easy to do and I'd be glad to do it for you real quick. Unless you're talking about a different provider?

I'd have to look into it, but if C2 runs in an iframe(?) multiple instances of Ganaltyics shouldn't be an issue.

Edit:

I should probably point out, the lowest resistance solution is to just crack open any exported "index.html" and shove your third party analytics code in there before deploying or compiling. That is, at least from my perspective.
Developing Surolace, the survival role playing space game.

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Post » Fri Sep 26, 2014 6:50 pm

@skelooth what I'm trying to say is, I feel that analytic category is kind of missing from C2, just like monetisation was from a long time ago, we're seeing monetisation getting some love now, so why not to see some bit of love for analytic too...

I'm saying this because, when I start to get involve into gamedev october last year, I don't even know such thing as analytic, it was unintuitive and took me quite sometime to figure out that this kind of service exist, if only an analytic category was present, I would have been curious about it. It is an important part of any apps, and everybody should know about it.

The suggestion was not for me, it was for beginners who just jumped in gamedev.

Think of CocoonJS case, it was hidden so that beginner won't jump into it, same with analytic, it's not there, beginners will not at all think of making use of something that useful.

Just supporting Flurry is enough for everybody I think, in the least, officially.
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Post » Fri Sep 26, 2014 6:59 pm

To play devil's advocate, app stores provide default analytics, and most webpages already have analytics. I agree though, some analytics plugins could be useful since you could set them and forget them in the GUI
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Post » Fri Sep 26, 2014 7:08 pm

skelooth wrote:Some analytics plugins could be useful since you could set them and forget them in the GUI

Exactly my point! :D
I think a lot of people missing this as an important part of analyzing your game and improve them based on collected data. If you dig up old threads, there are questions like "why are't people playing my game anymore?" which they can actually get answers from analytic, but they don't even know this service exist to help them know. This is something what I call "subtle education through curiosity" since Scirra tagline is "everybody can make amazing game", and to create amazing game C2 need a subtle way to tell those people "hey use analytic!".
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Post » Fri Sep 26, 2014 7:22 pm

There are hundreds of services out there and we can't integrate them all - part of the reason we have the Javascript SDK is so you (or preferably Flurry themselves) can make plugins without having to wait for us to do it. It'd be nice if you could ask Flurry or any other web service you want to see integrated to produce their own plugins.
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Post » Fri Sep 26, 2014 7:24 pm

Actually, I can't see that Flurry have any analytics support for HTML5 games. Looks like it's all for native.
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Post » Fri Sep 26, 2014 7:39 pm

Ashley wrote:Actually, I can't see that Flurry have any analytics support for HTML5 games. Looks like it's all for native.

I don't remember where I got my flurry plugin, it's somewhere in the forum and it works the last time I tried it, I'm not a guy for techy stuff, just a user, so I don't really have anything to say about that. I was thinking that probably you can adapt the existing one given that the creator allows it, sort of like what you did with cranberrygames.

Actually the point I'm trying to make is about the statement "Even if it does lack a bunch of features that the others take for granted", and my opinion is C2 missing analytic as a major category/features, I feel that C2 should have it, supporting one at least.
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Post » Fri Sep 26, 2014 7:53 pm

That's what plugins are for. A better solution might be a plugin request subforum for those of us who code. I'd much rather Ashley spend time on the core elements of the engine instead of third party integration.

Ashley are you opposed to me throwing together a drupal site to help with searching/ranking user plugins?
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Post » Fri Sep 26, 2014 8:56 pm

I indeed would like to see a way to organise 3rd party plugins, like they will not be just WIP and completed addons, but somethign more precise

Like which exporter is targeted (html5, phonegap, node webkit, every exporter, etc...), what kind of feature it is (movement behavior, organisation behavior, non global plugin (like an object you place in the layout), global plugin (sort of like an API plugin for exemple).

Just my 2 cents
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri Sep 26, 2014 9:41 pm

@Ashley

You obviously did not look very carefully, thehen created a great plugin for flurry a while ago:

viewtopic.php?t=90534&start=0

Great plugin, would like to see it gets an official support.
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