hgr wrote:Ok got it.
Thanks for your help.
It would be nice if you could see an the instances in your inspector and give them a name.
What tends to confuse me is that the Name property is the property of the object, not the instance.
It would be nice if you could name instances and have them available in your events sheets as if they were instance variables ( in ordinary programming )
This is whats confusing me.
Now you have to pick by uid, which you cant trust because they change, so you have to save these values in an array or dictionary, and it just makes the code hard to read I think.
So if any from the scirra team is reading this... Instance names, would be nice.
When I edit the code in the evnet sheet. It would be so nice if I could select the instances by name. Especially when you access instance variables..
Instead of now,
If your instance is on the layout. It is declared as available in the game for your events. Sure it makes no sense if you spawn instances in events. But whey they are placed on the layout. It would be so nice If I could access them by name instead of IID (or UID)
And yes it is traditional programming, in Visual Stucio / xCode etc. And not drag and drop in Construct 2.
hgr wrote:That is GREAT news.
However it would still be cool if you could reference the image file so if you made a change you would have a easier time refactoring the rest.
Perhaps we will see this in construct 3
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