Revahlen - SNES Style ARPG

Show us your works in progress and request feedback

Post » Mon Mar 23, 2015 5:32 pm

@Nesteris
That's weird, because it's working for me. I'm using the official SpriteFont plugin. The box size is actually increased to be wider and taller than the text within, to avoid the issue of the text disappearing. I can't seem to replicate your issue, whether through resizing the window, waiting for the splash text to fade in/out, or skipping straight to the main menu. Does it do it consistently for you? Are you running the latest version of Firefox?
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Post » Mon Mar 23, 2015 6:48 pm

I'm using v35.0.
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Tue Mar 24, 2015 1:43 am

I'm VERY impressed and in awe. I got all the way to the chest for that artifact, then got eat alive by bugs.
You don't play very nice, mister! LOL

This is a very solid incarnation of a 16-bit game. The animations are smooth and the character art is distinct and shows a great deal of expressions and personality. I appreciate the small gestures the characters make at key points in dialogue and interaction. Very creative.

This is mostly likely due to C2's issues with seams between tiles, but it was very evident during movement. But, that's also forgiveable (especially since it's not fair to expect everyone's graphic cards to be running as it did on a dedicated hardware like the SNES).

I was at work and had the sound down, so I couldn't comment on that. I suspect it's equally noteworthy, though.

The introductions and back story feels rich. I liked the way you sought to lay a foundation for the story rather than just say, "Here, go on an adventure." You set the stage in a well-executed manner.

I did find the controls and menu systems a bit difficult to navigate through at first...it might just be because I'm not as accustomed to keyboard controls like this. I'm usually a console man. Still, after some time, I grew better acquainted and all seemed well.

The only other minor complain I have is that the ally seemed to rush up to attack before I ever got a chance to line up my shot. And I wasn't sure if I had to be "within range" or line up the attack with the bugs more precisely. I couldn't tell what the hit detection was like.

All in all, though, this is a SOLID start and I'm impressed. I even loved the puzzle element of following the directions. I would have liked if the clue wasn't so quickly given by the character's dialogue and allowed the player to decipher it (I'm a major fan of the Professor Layton series on the Nintendo (3)DS and can't resist a good puzzle). So I'd like to recommend changing the dialogue there to allow the player to work out the path through the maze of tunnels.

AMAZING game! Please keep up updated!
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
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