Revenue options...

Discussion and feedback on Construct 2

Post » Sun Jun 01, 2014 7:56 pm

Scirra needs to focus on that revenue thing... We need a c2 official plugin for ads/iap/whatever that works FINE. At least in most cases. Because at moment we have thousands of ways to do that, but none really works as it should. All with pros and cons (mostly more cons)... bugs, incompatibilities, few settings... these are the most common problems.

The thing is: when you start to develop seriously, you want to make money with this. And you want a EASY way to do that, because make a game is difficult enough... I know these things are not so simple, but C2's already a very complete 2d game engine. In my opinion, the best. Just missing that revenue thing.

So... please, bring us a robust and compatible system with at least the majority of platforms that allow us to earn what we deserve for the work and time dedicated to the games production.
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Post » Sun Jun 01, 2014 7:59 pm

OK, which ad provider shall they use?
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Post » Sun Jun 01, 2014 8:19 pm

newt wrote:OK, which ad provider shall they use?

I really don't know... note that i'm starting with game develop now.
I just think such system is essential... don't you?
Because, for the moment, we spend more time trying to figure out which of the options will work better than making the game itself... And this also applies to the game export options we have at moment. All with it's thousands of pros and cons. None that actually just WORKS.

Again, I know these things are complicated, but I think that should be the Scirra focus. 'Cause, in my opinion, is just what is lacking in c2.

But that is just the opinion of a noob... if I'm talking nonsense, please, shut my mouth. :mrgreen:
And sorry for the english.
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Post » Mon Jun 02, 2014 2:47 am

I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.
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Post » Mon Jun 02, 2014 4:37 am

bscarl88 wrote:I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.

Now I'm using the clay.io system to put ads, leaderboards, achievements and in app purchases. I think C2 should have it's own system for all of this...

As I said, I'm using clay.io, but currently I don't have a C2 license... so, I can't test if it's working correctly. Probably, in some cases it works, others don't... and still have the fact the player have to create an account to take advantage of some of clay.io things. Mobile players hates that...
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Post » Mon Jun 02, 2014 11:02 am

I agree.

C2 is an amazing game making tool, but if someday Scirra wants to reach the upper division (helped by a bunch of fun, polished AND profitable games), then users should be able to easily and seamlessly implement monetization in their games.
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Post » Mon Jun 02, 2014 9:00 pm

Ragtime wrote:I agree.

C2 is an amazing game making tool, but if someday Scirra wants to reach the upper division (helped by a bunch of fun, polished AND profitable games), then users should be able to easily and seamlessly implement monetization in their games.

Yup... monetization is a very important thing. Put that in our games may not be hardest than make the game. :(
The same to the wrappers...
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Post » Mon Jun 02, 2014 10:39 pm

I'd use clay, but I just wish I didn't have to make the user login to see the ads
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Post » Tue Jun 03, 2014 5:20 am

bscarl88 wrote:I'd use clay, but I just wish I didn't have to make the user login to see the ads

The user don't need to login to see ads, but for achievements and leaderboards.
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Post » Tue Jun 03, 2014 10:12 pm

Zathan wrote:
bscarl88 wrote:I'd use clay, but I just wish I didn't have to make the user login to see the ads

The user don't need to login to see ads, but for achievements and leaderboards.


so that's a potential for using XDX then? Is there a way to make it so the Clay Login screen doesn't popup? I'd rather have it, if they click a button, then it pops up and they can login
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