Reverse particles direction

For questions about using Classic.

Post » Tue Mar 16, 2010 7:19 pm

For some reason, setting particle speed to negative still lets them move outwards just not as fast. (bug?) Is there a way I can make them go backwards to where they spawned? I know I'd have to set angle changes to 0 to get them back to the exact point, but is there any way to reverse their direction? If not, I'll put in a request for negative speed to work this way or something. Thanks for your time. :)
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Post » Tue Mar 16, 2010 7:51 pm

Hrmmm, you can change the gravity angle of the particles. Using that and the gravity setting for it you can have the particles shoot out and then fall back to where they spawned.
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Post » Tue Mar 16, 2010 8:13 pm

There was some guy in chat that said he knew how to do it, but he refused to tell why.
Claimed he didn't want someone to steal from him. Guess your sool.
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Post » Tue Mar 16, 2010 9:53 pm

[quote="newt":313pdbtm]There was some guy in chat that said he knew how to do it, but he refused to tell why.
Claimed he didn't want someone to steal from him. Guess your sool.[/quote:313pdbtm]

lmao
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Post » Tue Mar 16, 2010 10:30 pm

Yeah, that's totally helpful and not a personal attack at all. This is the help forum. If you want to make stupid jokes, do it in the Joke Thread in the Open Topic Forum. :evil:
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Post » Tue Mar 16, 2010 10:41 pm

Agreed with Wolf. Leave the personal business out of Help/Tech. Either offer help or GTFO.
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Post » Wed Mar 17, 2010 8:44 pm

With the particle object you [u:26mkegyq]can't[/u:26mkegyq] change the motion of the individual particles after they are spawned. So you can't make the particles reverse their motion. But as a solution you can make your own custom particle spray using sprites. This gives full control over the particles so motion can be reversed easily. The only drawback is that using sprites requires you to reinvent the wheel to get most of the features that the particle object has.

Here's an example:
[url:26mkegyq]http://dl.dropbox.com/u/5426011/examples/customParticle.cap[/url:26mkegyq]
made with 0.99.84.
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