Revert EXE to cap file

New releases and general discussions.

Post » Sun Aug 16, 2009 12:55 pm

A degree of reverse engineering is always possible in all programs (if you had the tools you can disassemble any compiled program back to assembly, for example - and this is especially problematic for .NET I think, which relies on obfuscators).

Considering the amount of work it'd take to reverse engineer a Construct EXE I'd say it's implausible for now - and remember you lose all edittime-only things like comments.
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Post » Wed Feb 15, 2017 11:37 am

I have tried to open the EXE file using 7-Zip(the game located at ".rsrc/0/") and Resource Hacker.
Directory "FILES" has WAV and etc files inside.
"IMAGEBLOCK" and others directories are Binary-encoded and can't be used.

How open files in these directories?
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