I am looking to do a game in C2 and I see a lot of potential with this engine that I simply do not have with my current engine (GameSalad). However I have some specific questions about how things work regarding multi platform publishing and monetization options.
So with GameSalad I had access to the iOS app store to do things like IAP, but the downside was that i had NO in app ads or IAP for android, windows 8 or OSX.. so free to play is limited to iOS. Windows 8 phone is not an option at this time.
With C2, i understand Cocoon JS is what is used to make iOS and Android, but what options are there for monetizing? I would imagine that if you can wrap the game for iOS and Android that accessing iOS IAP would of course not work on Amazing, Google Play, Nook and other android stores..
So I'm just curious what is the common methods C2 users are monetizing their games? I'm really hoping there is a solution that might somehow transcend all of them all. are most people focusing on HTML5 browser games, mobile?
Has anyone had a game made in C2 be able to get into Steam? I imagine they have custom API type stuff that might be impossible or very difficult to incorporate into a C2 game?
Sorry this is so long.. it's just a big decision to dive into this engine and I want to be sure i'm making an informed decision. GameSalad is just not able to keep up with my needs and C2 seems like a great fit