Revolute Joint Question

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Post » Sat Jan 30, 2016 7:02 pm

I've connected two objects (Sprite1 and Sprite2) together using Physics Revolute Joint. When I try to switch animations or even mirror Sprite1 the base point where they connect breaks and are no longer visually connected.

My question is can you mirror or change animations of a sprite with Physics Revolute Joint applied?
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Post » Sat Jan 30, 2016 8:55 pm

Ah I solved this. I pinned a Sprite to the object with the Physics Revolute Joint and then made it invisible. Now I can switch animations and mirror the pinned object.
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