Revolute Joints / Relative angles

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Post » Mon Sep 23, 2013 1:01 am

Okay, so I'll start with a link to the game so you can see what I'm trying to do ( Click image to play ) :




So I have a tethered chain of physics objects tethered to an immovable object, and presently they are set not to collide with each other and have 360 degree freedom of movement.

What I'd like to do is set them as limited revolute joints, but have them spawning relatively to the initial object.

Like so - what I've got now kinda works, but as you can see in the second shot [ or playtesting the game ] things go kinda borked.




Any suggestions welcome. JohnnySix2013-09-23 01:04:29
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Post » Mon Sep 23, 2013 1:12 am

Pinning the second one to the head and then each one relative to the next one in line etc could work.
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Post » Mon Sep 23, 2013 3:33 am

Alernatively, I would use Pin Behavior with Rope or Bar style.

PD: Nice graphics!
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