Ultimate Ads - AdMob for C2 and C3 (Plugins)

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Post » Mon May 29, 2017 5:40 am

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What is Ultimate Ads plugin?
It's a plugin which has it all and works everywhere. It's a complete AdMob ads plugin (banner, interstitial, rewarded video) which works with Cocoon, PhoneGap and Cordova CLI both for C2 and C3 for Android and iOS.

Implementing ads was never that easy! For more installation details please see the store item FAQ.

Features
  • Compatible with C2 and C3,
  • Works with PhoneGap, Cocoon and Cordova CLI,
  • Works with WebView, WebView+, Crosswalk and Canvas+ (please read "C3 Notes" section below for more details),
  • Allows code minification on export (even with Cocoon!)
  • Built-in Test mode as a plugin property (no need to set up AdMob for tests/development process),
  • Does not trigger JS error on PC preview

C3 Notes
As mentioned before this plugin works with C3 and also with C3 Canvas+. However, you must keep in mind that C3 is still in beta and even though this beta is currently pretty solid it still may give some unexpected results.

Right now any C3 app built with Cocoon Canvas+ gives me endless screen flickering.

So a quick wrap-up:
  • C2 works flawlessly everywhere,
  • C3 works flawlessly everywhere except Canvas+ (screen flickers)

Legacy
This plugin is a result of combining Cocoon Rewarded Video plugin + Cocoon Ads Extra plugin on users request + additional modifications and ACEs.

Everybody who purchased one of my ads plugins in the past receives Ultimate Ads plugin as an update to their purchase for free.

The combined price of Cocoon Rewarded Video plugin + Cocoon Ads Extra plugin was $19.98.
Ultimate Ads has all they had + much more and the price is reduced to $14.99 for a limited time.

Warranty
I'm a full-time programmer, in case of encountering any issues, please send me an email, I'll fix it ASAP.

Want to be notified about updates?
Join my Discord server: https://discord.gg/cjEg45m
or my FB: https://www.facebook.com/C2C3Plugins
Last edited by BackendFreak on Tue Oct 03, 2017 1:21 am, edited 6 times in total.
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Post » Mon Jun 05, 2017 11:33 pm

Can you share a Screenshot of the all plugin Conditions / Actions, please ?
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Post » Tue Jun 06, 2017 12:59 am

yojona wrote:Can you share a Screenshot of the all plugin Conditions / Actions, please ?


Hi @yojona, It is attached as a screenshot in store, but let me put it here as well
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Post » Sat Jun 10, 2017 6:58 am

Very Nicee @BackendFreak !
I've already bought it! gonna try it soon! :D
~Everyone can make GAMEs~
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Post » Sat Jun 10, 2017 11:27 am

Hardty wrote:Very Nicee @BackendFreak !
I've already bought it! gonna try it soon! :D


Thank you and good luck with your game ;)
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Post » Fri Jun 16, 2017 7:57 am

BackendFreak wrote:
Hardty wrote:Very Nicee @BackendFreak !
I've already bought it! gonna try it soon! :D


Thank you and good luck with your game ;)

I've try it and it works good :D
but can you add condition of "Video on Loaded"? because it needed for checking if the user has good connection or else.
~Everyone can make GAMEs~
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Post » Fri Jun 16, 2017 12:12 pm

Hardty wrote:I've try it and it works good :D
but can you add condition of "Video on Loaded"? because it needed for checking if the user has good connection or else.


Hi @Hardty,

The condition you mention is there already
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It triggers once the video is preloaded. If this is not what you need, then please explain in more details and I'll try to add it ASAP.
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Post » Sat Jun 17, 2017 2:44 am

Hi, I have purchased this plugin yesterday and have added it to my project, linking the event sheet from this plugin to my other event sheets and assigned the buttons for showing reward video.
I have just published my game on Google Play Store but upon tapping on the assigned buttons, there was no response at all. May I ask why is that?

In addition, when I include this event sheet with my other event sheets, it would cause C2 preview function error.

For your information, I have already inserted the Admob ID to the plugin.
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Post » Sat Jun 17, 2017 3:41 am

GoodOldGames wrote:Hi, I have purchased this plugin yesterday and have added it to my project, linking the event sheet from this plugin to my other event sheets and assigned the buttons for showing reward video.
I have just published my game on Google Play Store but upon tapping on the assigned buttons, there was no response at all. May I ask why is that?

In addition, when I include this event sheet with my other event sheets, it would cause C2 preview function error.

For your information, I have already inserted the Admob ID to the plugin.


Hello. The event sheet is just an example to show the plugin's actions so you shouldn't include it in your project but instead create code based on the example.

You did not write what's the error message in preview attempt, but I guess it is the information that Atomic Cocoon plugin is missing? In such case you can add additional condition to load/start the ad only if the project runs on mobile or on Canvas+ (if you use Canvas+). The Atomic plugin is the code which Cocoon adds while wrapping the app.

It's also hard to tell why the ad is not showing without seeing your project setup. You could install wrong library/plugin in Cocoon panel or maybe your AdMob account is not fully active yet? Have you set up payment options for your AdMob accout? Have you tested your app with test ad unit first which was provided in the example capx?

The plugin itself works well on around 15 projects right now and there was no issues. That's why my guess is that it's something wrong with your setup.

Send me the capx and information of how is your app setup on Cocoon if possible, and I'm sure we will find and fix the problem.
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Post » Sat Jun 17, 2017 9:48 am

Hi Toby, thank you for your prompt reply. I have figured out the reason and now the video is able to be shown. It was due to Admob filtering settings.

Regarding the error message, it was shown whenever I tried to initiate the C2 "Run Layout" function:

Javascript error!
Uncaught TypeError: Cannot read property "load" of undefined http://localhost:50000/CocoonRewardedVideo_plugin.js, line 151 (col31)

Not sure if this is related to what you have mentioned above?

Kind Regards,

Paul
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