rex rainbow performance on android problem?!

Discussion of tools and resources for game developers

Post » Fri Apr 08, 2016 4:09 pm

Hi all ^^

I tried to export the "rex rainbow tutorial/demo .capx" with cocoonJS and tried it on a regular android phone ( htc desire 526g dualsim / quadcore+1gb ram ) in the cocoonJS-app to get a preview... tried to see if i did a proper rescaling of the layout for different resolutions.

res. test was fine --> but i only got 8-9 fps :S

tried the exported demo then on a tablet with similiar "power" but the tab works on a higher resolution ( 1200x600 ) which granted me 2 fps :shock:
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question now:
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+ are there minimum requirements on the plugins ( my tab and phone to weak ? )
+ does the cocoon sandbox need so much recource ( dont know if emulating cost so much )

i just wanna have a second opinion before i build-compile-allign-upload-wait24hours-download and eventualy see all is lagy :|

SO IF ANYONE TRIED IT BEFORE ME PLS TELL ME IF AND HOW GOOD IT WORKED FOR YOU :D Thx in common
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Post » Fri Apr 08, 2016 4:35 pm

( works realy flawless and smooth on pc in browser )
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Post » Sat Apr 09, 2016 9:23 pm

...strangely it seems the sprites iv'e exchanged might be the problem oO ... got to investigate that further and post what went wrong ^^
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