Rex's plugins for C3?

For discussion and help with the Construct 3 Plugin SDK

Post » Sun Mar 25, 2018 12:13 pm

danlei wrote:
jomo wrote:If you rely on rexrainbow's plugin, use C2. This is my advice for you before your project goes larger and larger.


A solid advice. Especially since I'm using Construct to make PC-grade games and not just smaller mobile games.

Though I have never been able to compile .apk's via cocoon.io for some reason. So any Android app I might want to make will have to be imported to C3. Not sure what I'm doing wrong there.

Also one helpful user informed me that rexrainbow has left the Construct ecosystem and won't be "porting" any more of his plugins to C3. Only thing I needed that is missing is the Firebase ItemTable..


Are you sure about that? I'm looking at the last messages from Rex but I do not see that he has officially communicated.
B
36
S
15
G
22
Posts: 956
Reputation: 15,222

Post » Sun Mar 25, 2018 2:03 pm

rexrainbow wrote:It won't happen again, because that I won't create, update or port any c3 plugin.


He also changed his profile to "Goodbye".
ImageImageImage
B
72
S
22
G
290
Posts: 3,885
Reputation: 159,511

Post » Sun Mar 25, 2018 4:26 pm

Maybe when the new runtime for C3 is finished the Scirra team maybe can/will create more official plugins for integrating with other APIs. That would be the best solution.

I do not think rex will came back to the community.
B
19
S
6
G
1
Posts: 222
Reputation: 2,414

Post » Sun Mar 25, 2018 5:03 pm

For a new runtime, all plugins must be rewritten, including those that have been converted. Rex said he won`t do it.
B
29
S
13
G
13
Posts: 48
Reputation: 8,789

Post » Mon Mar 26, 2018 2:00 pm

Seems like quite a few plugin developers have left the community, or are no longer supporting their old plugins. There's still quite a few popular ones that needs to be converted and I doubt that the Scirra team has time and manpower to do it all. And I doubt plugin developers are willing to do it for free.... soooo.... I was thinking...

I would gladly pay for someone to convert plugins I rely on so maybe an indiegogo, or gofundme campaign or something similar would be good to get some cash to pay for someone with the right skills to do the conversion?

* Is there any plugin devs on the forum, that has the skills, knowhow & time to do C3 versions, and feel they could do it if they got payed for their work?

* Is there any game devs on the forum that are willing to pay to get a C3 version?

Since it's a community after all, maybe if we all chip in, we can get the ball rolling if the only thing holding conversion back is financial. If we can get permissions from the original plugin creators to do a conversion of course, otherwize they should be built new from scratch, from available SDK's.

I don't mind paying for plugins that I feel are missing.

Maybe even a Patreon account also to be able to pay devs for maintenance of C3 plugins. If we as a Construct community could hire a full time developer to supply us with much needed plugins that would be awesome.


Any takers?
Follow my progress on Twitter
or in this thread Archer Devlog
B
49
S
22
G
19
Posts: 1,140
Reputation: 14,822

Post » Mon Mar 26, 2018 2:36 pm

The plugin SDK advises developers to look at native plugins for examples of how to work with the runtime. That was an old policy... and now the plugins in c3 are obfuscated so there is no way to do this. With a new runtime around the corner I am not sure how sensible it would be for a developer to contract into supporting a plugin in the blind like that.
Learning other engines, but C2 still rocks. Image Image Image Image
B
80
S
22
G
96
Posts: 2,464
Reputation: 58,320

Post » Mon Mar 26, 2018 2:48 pm

Hello;

I am sad to hear the news about Rex leaving (if it is true). I probably won't be using any non-official plugins anymore, just to be on the safe side.

The same kind of thing happens in RPG maker whenever they have an update. Unless you are using the officially sanctioned addons (like yanfly) you are out of luck if it doesn't work.

yours
winkr7
B
40
S
11
G
5
Posts: 180
Reputation: 4,777

Post » Mon Mar 26, 2018 10:53 pm

mikva wrote:
therealjack wrote:
mikva wrote:Construct 3 is really useless without firebase plugins... can anyone port / create firebase_leaderboard and firebase_realtime database plugins?

I will $$ pay for that.

How much?


I have no idea how much time it takes to convert those plugins so my estimate would be crafted from thin air :D
What about 50$ per plugin? I need Leaderboard asap, item table later.


PM me if you are looking for someone to convert plugins.
B
3
Posts: 10
Reputation: 195

Post » Tue Apr 17, 2018 10:31 pm

tunepunk wrote:Seems like quite a few plugin developers have left the community, or are no longer supporting their old plugins. There's still quite a few popular ones that needs to be converted and I doubt that the Scirra team has time and manpower to do it all. And I doubt plugin developers are willing to do it for free.... soooo.... I was thinking...

I would gladly pay for someone to convert plugins I rely on so maybe an indiegogo, or gofundme campaign or something similar would be good to get some cash to pay for someone with the right skills to do the conversion?

* Is there any plugin devs on the forum, that has the skills, knowhow & time to do C3 versions, and feel they could do it if they got payed for their work?

* Is there any game devs on the forum that are willing to pay to get a C3 version?

Since it's a community after all, maybe if we all chip in, we can get the ball rolling if the only thing holding conversion back is financial. If we can get permissions from the original plugin creators to do a conversion of course, otherwize they should be built new from scratch, from available SDK's.

I don't mind paying for plugins that I feel are missing.

Maybe even a Patreon account also to be able to pay devs for maintenance of C3 plugins. If we as a Construct community could hire a full time developer to supply us with much needed plugins that would be awesome.


Any takers?


I’d be keen to help chip perhaps (depends how much and how many we need) in but only for the new C3 runtime.
B
34
S
9
G
4
Posts: 254
Reputation: 5,369

Post » Tue May 01, 2018 10:49 am

i think rex has removed itself from c2
B
8
S
1
Posts: 33
Reputation: 481

PreviousNext

Return to Plugin SDK

Who is online

Users browsing this forum: No registered users and 0 guests

cron