RGB - Version 1.2.1

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Post » Sat Jan 05, 2008 7:13 pm

RGB is a puzzle game based on color mixing and physics.
All is explained on the readme.txt, have fun!




Repilogue for the upcoming version =
* = Fixed
+ = Addition
- = Removed

*Chained explosion not occurring in some cases
*Difficulty now adjusted
*Several UI changes
+Falling Boxes from the sky
+You can win the level when you have less than three of each color Boxes
+Difficulty increase each level
+A new song by Positively Dark, Burn
+You can lose now if the Boxes are more than 60
+Each 20 seconds you gain 4 shoots
+Restart button
+Spawnable Metal Boxes
+Pre-spawned Metal Boxes
+Possibility to exchange 400 score for a shoot
+Particles

Download : http://www.mediafire.com/?f2b1bnk1gta
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Post » Sat Jan 05, 2008 7:34 pm

Nice... highest quality game I've seen in Construct
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Post » Sat Jan 05, 2008 10:36 pm

Gah! Damn you, Pixel Shader 2.0!

This game looks cool, but I can't play it. I really wish I'd gotten the new 3D card I asked for for Christmas :(
Moderator
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Post » Sat Jan 05, 2008 11:03 pm

Whoops! Reuploading in a min.
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Post » Sat Jan 05, 2008 11:08 pm

New version 1.1

Added compatibility for no Pixel Shader and made the first level a little easier.
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Post » Sat Jan 05, 2008 11:18 pm

Hey, nice game :) love anything uses physics, I'm rubbish and can't beat level 1 though :D
Scirra Founder
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Post » Sun Jan 06, 2008 12:20 am

Chains is the key to victory! Basically chained explosions.
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Post » Sun Jan 06, 2008 12:36 pm

In lates version of construct I can't run or make a runnable exe export. Don't know why.
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Post » Sun Jan 06, 2008 12:42 pm

Very cool game and fresh idea :D! But I couldn't pass the first level either. It's maybe little too hard :D. Some suggestions to improve the game:

1) Sometimes when the spheres looked like they were in chain, the explosions didn't spread. Maybe they could do that little more easily?

2) The game was especially hard when there's only few spheres left; it's impossible to form chains when the spheres are only in one row. Maybe player could pass the level, if the highness of the heap is under a certain threshold?

3) Maybe some more intensity: the ball heap could continuously grow or be pushed up from the bottom of the screen, and player would have eliminate the heap quickly. So instead of limited shots there would be time limit? Or both would be limited, but then there should be seriously more shots or some method to gain them.
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Post » Sun Jan 06, 2008 1:04 pm

andla, what happens when you try to run it?
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