R.G.Blocks v0.6

Show us your completed creations made in Construct 2

Post » Sun Jan 01, 2012 3:33 pm





Changelog
____
v0.6:
new menu and levels navigation
new blocks load algorithm (again)
____
v0.5:
levels difficult navigation
level 3 in "easy"
background in menu
____
v0.4:
level 5
level 6
point about "mines" in tutorial
fixed when next lvl button didn't work in level 3
fixed endless main block's rotation
____
v0.3:
optimization of load blocks when restarting level
4 level
point about buttons in the tutorial
____
v0.2:
saving placed blocks when restarting level
tutorial


What is the point?
First you see a bunch of gray, turquoise and black blocks. Do not be scared :D

Your objective to deliver this cube to this turquoise area


How do I do this? You only need to place colored blocks:

- ???

- changes direction downward

- changes direction upward

- changes direction to the left

- changes direction to the right

Controls

Hold right mouse button and choose the color you want place.





An example of how it works:


Turquoise block is moving in it's direction


It clash of blue block


Changes direction to the left


Turquoise block starts to move to the left

Once you have placed all of the blocks, press enter or click on this button:


To start restart the level click on this button:


This one will send you to the menu:
                  Vladoss2012-01-30 20:34:05
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Post » Mon Jan 02, 2012 8:10 am

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Post » Mon Jan 02, 2012 8:54 am

Hi Vladoss,

The design looks interesting and the gameplay pretty unique, but its too complicated in my opinion, complicated puzzles are good dont get me wrong, but you need to be eased into it.

I kept finding myself shifting back to the instructions when i didnt know what was going on. I think that any and all instructions should be in the game through playable examples.

With that added it could be a fun little game but without it i found my patience ran out too quickly.

(Im sorry if I sound harsh, thats really not my intention! I hope that its constructive at least.)
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Post » Mon Jan 02, 2012 9:05 am

[QUOTE=GenkiGenga] Hi Vladoss,

The design looks interesting and the gameplay pretty unique, but its too complicated in my opinion, complicated puzzles are good dont get me wrong, but you need to be eased into it.

I kept finding myself shifting back to the instructions when i didnt know what was going on. I think that any and all instructions should be in the game through playable examples.

With that added it could be a fun little game but without it i found my patience ran out too quickly.

(Im sorry if I sound harsh, thats really not my intention! I hope that its constructive at least.)[/QUOTE]

Thank you for your answer. I will add some "Help" in game.
At this point I added a game exclusively for the test "engine".
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Post » Mon Jan 02, 2012 9:06 am

Agreed. Ease the player in with a tutorial. As it is now, I think it's not graspable
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Post » Mon Jan 02, 2012 2:58 pm

I added a test version of the tutorial in the new update and fixed some bugs but I can not load because of an error on this site :c
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Post » Tue Jan 03, 2012 5:48 pm

Tom fixed error and now i can update game and try tutorial! ;3
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Post » Wed Jan 04, 2012 6:08 am

Urrgh i just lost a pretty long post so forgive me but im just going to sum up what i said in brief points.

1. New tutorial is great! - you havent explained the swtches and doors though. (maybe that is already on the way)

2. Playing your game was fun now - but level 1 was too hard for me! I made it to the last switch but ill be damned if i know how to get back! On one hand i am frustrated i couldnt beat it - at the same time that same frustration is kind of drawing me back to trying again.

3. The more i played the game the more unresponsive the site was becoming. (kept saying scirra.com is not responding) I was using IE9

All in all - a very good update to the game. Keep it coming :)

P.s Yes this is me trying to be brief lol.GenkiGenga2012-01-04 07:54:32
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Post » Wed Jan 04, 2012 8:09 am

[QUOTE=GenkiGenga] Urrgh i just lost a pretty long post so forgive me but im just going to sum up what i said in brief points.

1. New tutorial is great! - you havent explained the swtches and doors though. (maybe that is already on the way)

2. Playing your game was fun now - but level 1 was too hard for me! I made it to the last switch but ill be damned if i know how to get back! On one hand i am frustrated i couldnt beat it - at the same time that same frustration is kind of drawing me back to trying again.

3. The more i played the game the more unresponsive the site was becoming. (kept saying scirra.com is not responding) I was using IE9

All in all - a very good update to the game. Keep it coming :)

P.s Yes this is me trying to be brief lol.[/QUOTE]


Thanks! I can say on the third item that the algorithm of blocks saving is very "curve", I rewrote it so it does not freeze now. I will add it with a new update ;)
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Post » Wed Jan 04, 2012 9:21 am

Oh I'm feeling stupid because before the tuto I was mad with your game, but know I understand, and well, it's really good game!

Good job.
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