Rhythm engine?

For questions about using Classic.

Post » Fri Oct 30, 2009 11:23 am

I'm thinking about trying to make up a set of events where the user can specify the order, and timing of some actions. My first thoughts were to use the Timeline Object, but I would be interested to have any other suggestions, such as an array using tick counts, etc.

Also for the implementation, I was thinking of either using something like a drag and drop, or possibly letting the user set the rhythm from a simple set of keystrokes. I would also love to hear any thoughts on that as well.

Thanks
Newt
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Post » Sat Oct 31, 2009 9:05 pm

Array with tick counts is what everybody seems to use in rhythm games.

I could never think of anything more comfortable than that.
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