Rigidly connected ragdoll body

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Post » Mon Mar 11, 2013 4:14 pm

When using the normal joints to connect a ragdoll body, the pieces are not rigidly connected and will fly around all over the place as it moves, as if there were only some sort of gravitational pull rather than an actual connection.

Does anyone know how an actual complete connection can be made between pieces, so they'll be firmly locked together?
I've tried using Set Position and Pin, but each of those seem to conflict with the physics behavior and cause the ragdoll to twitch and flop around all over the place.
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Post » Mon Mar 11, 2013 5:35 pm

Use "distance joints" to connect them. Also make sure they are set to disable collisions with one another.
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