Created during MiniLD #35, is now being continued to become a full game. Rikerök is a space shooter / exploration hybrid based on the great NES game The Guardian Legend.
It's HTML5 and will be available in webgame portals such as Kongregate
The final version will be free to play online, an it will be sold to mobile devices.
In the year 2201 Earth's space security agency detects an anomaly in the outskirts of our galaxy. Further investigation of it's radiation revealed it to be an enormous mass of dark matter, much greater than any quantity ever found. They kept an eye on it, as they were interested in the origins of such rare anomaly.
Eight years later, they noticed the mass changing direction, and it was heading towards earth. It's approach was slow, but certainly fatal.
A fleet of space ships is sent in its direction, taking few weeks to reach it somewhere near the orbit of Pluto.
The mass revealed to be a massive ship, the size of Earth's Moon. Not much could be uncovered, as the ship immediately destroyed all of the human ships.
And the same happened to anything Earth tried to throw at them.
(story to be continued)
The base game will be pretty much the same as the original. There are two game modes, Exploration and Shooter.
Exploration mode is in top-down perspective, and you walk around rooms, much like the first Legend of Zelda. To progress into further areas in this mode, you must enter the corridors and defeat the boss.
Shooter mode is your standard shoot'em up. The weapons you gather during exploration mode are most useful here.
This game introduces the concept of Resources, that you gather from dead enemies. They are: Energy, Biocell, Metals and Dark Matter.
-Energy replaces the Chips from the original game. It is the currency, and what your special weapons use as ammo. It's easier to find.
-Biocell is used to power your shields. Can be found mostly by killing organic enemies.
-Metals are used to create weapons and modules. You find it mostly by destroying scenery and metal enemies.
-Dark Matter is used in certain upgrades and modules. It's really hard to find dark matter stable enough that you can pick up. Usually drops from bosses.
- Level: You can level up just as the original game. Each level you get more HP and increase how much of each resource you can carry.
- Chips: Chips will be something like equipments in this game. You can buy them or get them from bosses.
There will be 3 types of Chips: Movement, Weapon and System.
Movement Chips affect your movements, eg: speed, dash ability
Weapon Chips affect your basic gun, eg: multiple bullets, damage against armor, shooting speed
System Chips affect other things, eg: see invisible enemies, get more item drops
Chips will each have a size, depending on how good it is, so you can equip fewer of the best ones, and more of the common ones
- Special Weapons: There will be 10 special weapons. They are separated in 3 categories and use the respective resource to be used:
Energy weapons, which uses Energy
Physical weapons, which uses Metal
and Prototype weapons, which uses Dark Matter
The type of weapon can be strategically used to deal with different types of enemies.
- Random drops: when you kill any enemy or bullet you might get a random drop. These include health and shield refill, or resources.
You can play the game that I made in two days, that started this project:
Here's a playable TEST version
Keys: C(confirm), X(shoot), Arrows(move)
Shooter Segment (old image)