Rikerök

Show us your completed creations made in Construct 2

Post » Wed Oct 24, 2012 12:22 am

New map engine, now shows connections between rooms and can also display bigger room shapes. In the game there's still no bigger rooms, but I'll be working on these next.

I'll also be working on secret rooms to be displayed as blue squares on the map, but only after the player discovers them




[QUOTE=Zero6]But can you make it so the ship instantly starts and stop, instead of slightly accelerating and decelerating.
(Unless that was the control you were going for :P)[/QUOTE]
This have already been changed, the movement will now have instant acceleration and deceleration


[QUOTE=Whiteclaws] A big WOW ! :D
But the enemies dissapear when the timer is at 1500 ...[/QUOTE]
That version might not be looping the enemies, but still, that's only an early prototype
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Post » Sat Nov 03, 2012 6:35 pm

I believe I finished the map system and the menu screen. I'm moving the extra information to another screen, and for that I'm adding 2 more buttons, L and R, that will be used in the game to quickly change weapons.

Unexplored areas are dark and don't show the passages between them. This way you reveal the map as you explore, and the map serves more as a guidance and so that you don't get lost.
There's also a dot that shows where your next objective is, if there's any.




Now I'll work on more interesting stuff, because none of you wants to keep seeing menu screens, right?

I think now I'll start working on enemy behavior for the exploration part.
First I'll make those rocky enemies that roll at you

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