[quote="R0J0hound":vywpsd2b][quote:vywpsd2b]Is it possible to rip the python code from a .cap/.exe made from construct, or will I have to do stuff from scratch?[/quote:vywpsd2b]
If you have the cap you can just copy and paste the python scripts.
[quote:vywpsd2b]I want to do this because it makes making my game modifiable far easier then rewriting every event in python. That and I don't know python, and I hope that I can learn from reading the events in python. [/quote:vywpsd2b]
Construct doesn't convert events into python, you would have to rewrite your events into python manually.
For learning python in general I've found these two links to be useful:
If I misunderstood your question please clarify.[/quote:vywpsd2b]
Thanks a bunch! I wish we could rip out python code from Construct though. Maybe I could ask in the suggestions thread so it can be added in Construct 1?