Road to 1.0 - what's to be done

New releases and general discussions.

Post » Tue Sep 28, 2010 5:23 pm

@GetDisplayX & GetDisplayY
@MouseVelocityX & MouseVelocityY
@Flags
@Fixed Families
@'Browse...' button in 'Construct: New action' window (always, when user want to generate file path)
@Fixed collision mode changing in Event Sheet Editor (it won't work)
@Clicking on 'Events' tab on the top menu will bring view to 'Event Sheet Editor', like clicking on 'Layout' will bring to 'Layout Editor'
B
2
G
2
Posts: 18
Reputation: 686

Post » Tue Sep 28, 2010 5:32 pm

[quote="HackMan128":18u8tbh6]...
@Flags
@Fixed Families
@'Browse...' button in 'Construct: New action' window (always, when user want to generate file path)
...
[/quote:18u8tbh6]
I don't understand what you mean by any of those. Care to elaborate?

[quote:18u8tbh6]@GetDisplayX & GetDisplayY[/quote:18u8tbh6]
ScrollX, ScrollY?
[quote:18u8tbh6]@Clicking on 'Events' tab on the top menu will bring view to 'Event Sheet Editor', like clicking on 'Layout' will bring to 'Layout Editor'[/quote:18u8tbh6]
while there are caveats here (I might be looking in an event sheet that has no associated layout when clicking the 'Layout' tab), I guess this could be useful. I never use the ribbon though, just for debugging... but that's just me.
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Post » Wed Sep 29, 2010 12:19 am

[quote="HackMan128":i60p6j9y]@GetDisplayX & GetDisplayY
@MouseVelocityX & MouseVelocityY
@Flags
@Fixed Families
@'Browse...' button in 'Construct: New action' window (always, when user want to generate file path)
@Fixed collision mode changing in Event Sheet Editor (it won't work)
@Clicking on 'Events' tab on the top menu will bring view to 'Event Sheet Editor', like clicking on 'Layout' will bring to 'Layout Editor'[/quote:i60p6j9y]

I think for your first point you either want ScrollX/Y as mentioned, or maybe the Window or System plugins. Flags is probably something you want from MMF2 (they're actually called booleans). They would be nice but aren't necessary as you can just use more variables.

I agree that I want Families working, they're kind of broken or at least unstable right now.
B
5
S
2
G
3
Posts: 234
Reputation: 1,818

Post » Wed Sep 29, 2010 4:49 am

Ooooh here's a thing I'd love to see completed on the 1.0 version:

In the timeline object, it would be nice to have a way of switching the lines' order up and down. :D
Right now if you forget to add a line in the middle of your timeline... Too bad! You have to shift them manually, one by one! :(
B
106
S
40
G
10
Posts: 456
Reputation: 13,152

Post » Wed Sep 29, 2010 10:41 am

a light enhacement for editor readability would be nice.

Perhaps changable font size would be a nice feature, not only for comments but for commands, too.
(Or is it implemented already somewhere?) Currently I use the editor at 800x600 for having readable editor commands.
B
2
G
2
Posts: 51
Reputation: 752

Post » Thu Sep 30, 2010 7:54 pm

simple one, fix the scroll bars in the editors.
B
21
S
4
G
4
Posts: 280
Reputation: 2,934

Post » Fri Oct 01, 2010 1:45 pm

- a find string option in the editor : so I could find where I use my variables
B
2
G
2
Posts: 51
Reputation: 752

Post » Fri Oct 01, 2010 2:21 pm

Find and replace finds variable names.

It does not, however, always find object names. Could that get fixed?
Moderator
B
87
S
32
G
33
Posts: 3,005
Reputation: 27,397

Post » Thu Oct 07, 2010 1:12 am

The Flipping of Hotspots/Action Points. As of now, when you flip the frame, it doesn't flip the hotspot. Also. Object folders, just saying.
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Post » Thu Oct 07, 2010 7:56 pm

Reporting this a a bug, but I'm not sure if I'm the only one. Construct crashes at times and I'm not sure what cause it, but the crash seems to happen when removing a angle from the animation editor.
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

PreviousNext

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest