Road to 1.0 - what's to be done

New releases and general discussions.

Post » Wed Oct 20, 2010 7:58 pm

I think not the only the program should be improved but also the support for it.. for example a centralized repository of some kind where the submition of tutorials, resources, uploads, plugins would be managed. I think it would be easier for everyone especially newcomers.
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Post » Sat Oct 23, 2010 9:33 pm

I'm just going to be a pain in the ass again and beg for my bug on the tracker to be looked into so I can get some closure. I'm pondering just moving to GM for the next IWBTG game (though I'd be checking back here for C2 for future games).

I swear, if a solution is found, Construct will have a big release title under it's belt. I'd be back to work instantly. :P Even if the bug isn't fixable, I'd just like some closure on the issue of some sort so at least my hopes aren't kept up.
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Post » Sun Oct 24, 2010 1:00 am

What bug is that?
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Post » Sun Oct 24, 2010 1:27 am

It involves a cap where objects in one layout cause framerate drops across the whole cap. Basically the more I add to the file (not just the layout) the slower the game gets. And not just a few lost FPS. David looked into this and acknowledge the bug but couldn't figure it out. It's a private entry on the tracker right now since it involves project game files. Sadly since Ashley and David tend to be busy, I haven't heard about the issue for like 6 months or so and I'm reaaaaaaaaally itching to work.

So I'm just trying to remind them once and awhile in hopes they can either deal with it or tell me I'm shit outta luck (or even tell me just what not to do to avoid the problem). I can deal with a lot of quirks and bugs, but in this situation it's absolutely crippling.
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Post » Sun Oct 24, 2010 2:38 am

I'm sure David would've found it but it sounds like creating new instances of global objects, but that's a bit too simple, right? :?
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Post » Sun Oct 24, 2010 2:49 am

I really don't think so, as I don't use global objects for anything. Even if I did, that doesn't line up I don't think. If that were the case, I believe FPS would drop as I move from layout to layout? In my case, if I test a layout, my FPS will be the same. If i go to another layout, delete some seemingly random junk and return to test again, my FPS will be higher. This is true for compiled files too (So it's not the editor keeping things in memory).

Am I misunderstanding what you're implying?
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Post » Mon Oct 25, 2010 1:27 pm

Hope they fix it. Would be great for construct to be the program behind the next IWBTG.
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Post » Mon Oct 25, 2010 4:47 pm

Kayin, Is the fps drop limiting? How much does it drop by? If it's a complex cap (with events) then the drop could be due to many reasons. I could have a look if you want.
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Post » Mon Oct 25, 2010 7:01 pm

It would eventually be debilitating. Anyways the cap has gone around before and no ones been able to come up with anything besides "bug", so I'm just going to wait to hear from David or Ashley.
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Post » Tue Oct 26, 2010 5:35 am

@kayin
Mind if I take a look at the cap? If it has to do with the runtime I might be able to find the issue.
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