Road to 1.0 - what's to be done

New releases and general discussions.

Post » Tue Oct 26, 2010 6:48 am

Sure thing! I'll PM you everything that I put in the bug tracker so you can get a better idea whats up. I definitely appreciate it, this has been the bane of my existence for awhile now and I'd much rather use Construct than GM.
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Post » Tue Oct 26, 2010 8:54 pm

Another little note -

every time I update/reinstall, the hints come back.
I understand the need for new installs, but I hope we'll be able to make them go away if you're installing over an old version.

EDIT: Also, can Paste Clone please have a key mapping?
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Post » Wed Oct 27, 2010 3:19 am

I just want to say I also think Kayin's problems should be looked into some more. I don't think I had any problems like this when working with my shmup but if I ever expand on it I don't want this to be a problem for me either. Plus having Construct's name on IWBTG would be a pretty big deal.
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Post » Sun Nov 07, 2010 1:10 pm

Finish the object folders so we can drag object out of them. The Object list gets quite nasty after like 50+ objects.
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Post » Sun Nov 07, 2010 11:13 pm

[quote="Azu":1weobhbk]Finish the object folders so we can drag object out of them. The Object list gets quite nasty after like 50+ objects.[/quote:1weobhbk]

2nd. Really important one.
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Post » Wed Dec 22, 2010 8:28 pm

make text tool and zomm in,zoom out buttons (not so convinient to use shortcuts)
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Post » Tue Jan 11, 2011 9:07 pm

Make tiling easier! 2d game editor without tiling features is nonsense. You wouldn't copy-paste sprites or press Enter if you have a huge level that should consist of thousands tiled sprites.
Just add feature like this, similar to that "drag sprite and press enter" but it should works like brush. I mean, drag sprite, hold some key (shift, etc.) and move mouse over layout - and it will automaticaly fill grid cells with selected sprites.
P.S. Sorry if my English is bad
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Post » Tue Jan 11, 2011 9:09 pm

[quote="DtrQ":q3rvod1l]Make tiling easier! 2d game editor without tiling features is nonsense. You wouldn't copy-paste sprites or press Enter if you have a huge level that should consist of thousands tiled sprites.
Just add feature like this, similar to that "drag sprite and press enter" but it should works like brush. I mean, drag sprite, hold some key (shift, etc.) and move mouse over layout - and it will automaticaly fill grid cells with selected sprites.
P.S. Sorry if my English is bad[/quote:q3rvod1l]

I would love the dev's to check RPG Maker and see how tiling is handled there. Its preety much perfect. And its in use from like 10 years!
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Post » Tue Jan 11, 2011 10:26 pm

Paste Array?
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Post » Tue Jan 11, 2011 10:37 pm

Construct keeps crashing AFTER I exit it. That doesn't make sense.
Well, yeah, that wasn't especially helpful, but I don't know why it's doing that.

-David
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